See the Map Room rules for scoring details. Indy Jones - This completes either the I-N-D-Y or the J-O-N-E-S standup target bank as though you had shot it yourself four or five times respectively. This starts either Indy Scoring or Jones Scoring, more on which later.Ĭairo Swordsman - This starts the hurry-up at the Map Room captive ball as though you had hit the captive ball enough times to start it yourself. Unlike Lord of the Rings which uses a similar skill shot system, the lit award is not locked-in when the ball leaves the shooter, so you have to factor in the time the ball takes to reach the skill shot switch when timing your ball launch. When the ball is plunged using the manual ball shooter, it passes over the inserts before triggering the skill shot switch. Indiana Jones gives you 5 possible options for your skill shot award. Each one is represented by an insert in the shooter lane and the lit award cycles through each of the possible choices. You press the start button, the ball is kicked into the shooter lane and you're faced with your first of many decisions - the skill shot. If a game has different settings or software installed, some of the details in the rules section may change accordingly. The game used for this review had a clean install of version 1.3 software, so all settings were on factory default. If you've read our earlier reviews you've probably come to know where you agree or disagree with the views expressed but if you're new to this review, we'll do our best to explain why various conclusions were reached so you can make your own mind up. Please take the time to read this through before jumping to the ratings, since they are fairly meaningless unless they are read in context.Īs usual, this review is purely personal opinion and so may or may not match you own individual preferences. Now we're going to take a look at how the rules of the game come together, examine the dot, sound and lighting effects and wrap everything up with our conclusions and ratings. In the first part we looked at the game's external artwork, build and then toured the playfield to look at the various features and devices, seeing how they worked and interacted. Welcome to the second part of our in-depth review of Stern's Indiana Jones.
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